But toggling run is better than not toggling run, that’s for sure. But from top to bottom, Red Dead 2 seems to care very little about controls that many people would deem clunky or obnoxious, almost by design, so I’m not going to hold my breath for this to happen.
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With most games I would say that if enough fuss is made about a certain system being annoying, a developer might choose to patch it in later as an option. Rockstar says that if you tap in a more rhythmic motion rather than just mashing the button as fast as you can, you will sprint better, but even doing this, you still have to do it pretty quickly, and very, very often. While you can change tap register speed in accessibly options, I believe this is only for quicktime events (escape the grapple!) and it does not affect how fast you have to tap to sprint. I am not clear on why there is no option to change sprint to something other than mashing the run button, as this remains one of the most baffling decisions in the game.
Of course, limiting the flashy effects that make Tetris Effect such a magical experience seems to be the antithesis of what the game is all about - but for the few of us who want all of the game’s audiovisual majesty and a way to play it that feels closer tuned to high level, competitive play, these tweaks will let you have it both ways.It does however allow you to “fast crouch walk” on a toggle as well, which I just realized. So if you’re looking to hit high scores in endless play mode, try finding a stage that offers up the least amount of visual distractions for you. Matrix visibility will make the play field itself transparent, which will let visual effects shine through, or opaque, which will give it an always black background.ĭespite what you change, some stage effects will still bleed on top of your gameplay.Since much of the gameplay and music is tied together in Tetris Effect, you can turn off the mino strobe effect, which makes the blocks’ colors pulse in time to the music.The line clear effects can be toned down, making the visual flair that appears when you score less dramatic.There are also a few visual settings you can tweak to make the game easier to read at higher levels of play. Tetris Effect with tweaked settings Resonair/Enhance Games via Polygon Depending on your tastes, you might want the camera zoomed in closer to the play field so you are less distracted by each level’s visuals. We recommend turning off the adjustable camera so you don’t accidentally hit it. The adjustable camera and camera zoom can also be tweaked.This is helpful for faster-paced play as it’s easier to tell which piece is next in the queue simply by color. You can disable this setting to give the pieces all of their common colors, which The Tetris Company standardized in the early 2000s. While beautiful in Journey mode, more serious players might find it distracting or disorientating to have all the pieces looking the same. By default, tetriminos are customized based on the stage you’re playing.Ghost piece display will allow you to see where you’ll drop a piece.Turning off the ability to hold tetriminos will make the game feel more like competitive play. You can turn the hold queue on or off.You can change the next queue to show one tetrimino, like standard competitive Tetris rules or three if you want it to feel more like modern games.In the gameplay options, here’s what you can modify: If you go into the options or pause the game mid-play, you’ll find several settings you can tweak.